Kyle C. Jones
Designer, devlog gremlin, AI workflow tinkerer, game-development learner, and occasional movie-rant machine.
Latest Entry

Three Screams, No Waiting: Satanic Claws, Marital Hell, and Killer Toys
Three very different horror movies, one strange little marathon: The Blood on Satan’s Claw brings folk-horror weirdness, Possession turns divorce into an apocalyptic meltdown, and Demonic Toys delivers exactly the kind of rubber-monster chaos its title promises.
Latest Devlog

Hollowlight Devlog #1: Learning Unreal Blueprint by Building a First-Person Dungeon Crawler
Hollowlight is a dark fantasy first-person dungeon crawler inspired by King’s Field and Ultima Underworld. I started it as a way to finally learn Unreal Blueprint by building something real, and this first devlog covers the early vertical slice systems that are making the project feel like an actual game.
Also, theoretically employable.
Selected experience, process notes, and professional proof live on the Work page for anyone interested.